Grenade Launcher damage bonus does not apply to Disruption Grenades.Modification Level 2 damage increase is relative to the base Modification Level (i.e.The French-Epstein Device can be also used for one-time instantaneous increase of weapon's Modification Level. Critical failures cause weapons to jam and be in need of Repair (they are unmodifiable until repaired). If you fail on an Safety Interlock, however, you critically fail the Modification. If you fail on a “safe” node, it turns dark and its state cannot be changed until the Modification process is reset. I dont think theres any ray tracing but the lighting is really beautiful. If they get enough support for SS1, we could see a complete remake of SS2 in the same fashion which I would love. Most of your Cyber Modules come from SHODAN for completing her objectives. And Cyber Modules are a multi-layered example of System Shock 2 being constructed as SHODAN Is Right. The percentage in the upper left of the MFD is the final difficulty, or in other words, the chance you fail to light a square up (this percentage can never fall below 15%, no matter how high your Modify skill, CYB stat and bonuses are). But they also did an enhanced version of one of the greatest games ever, System Shock 2. Even if the devs behind the game didnt explicitly think of it as something intended to be full of meaning, that meaning is there. Click on a square to attempt to light it up. To successfully Modify the weapon, you must get three squares to light up in a straight line. A config for SS2 which improves the scaling of the HUD, unlocks SS2s advanced shaders, and improves overall lighting quality. Every level of CYB decreases difficulty by 5% and additionally reduces the number of Safety Interlocks by 1. System Shock 2 - HUD Scaling and Lighting Enhanced. The number of dangerous squares depends on the CYB statistic, the type of the weapon and sometimes its Modification Level.Įvery point of Modify skill decreases difficulty by 10%, as does the ExperTech™ Implant and each level of Modification Software. The cyan squares are the ones you have identified as “safe” while the red squares are dangerous “Safety Interlocks”. Access Cards (System Shock 2) Access Cards (System Shock) Anti-Personnel Bullets. The inferface will show a connected set of squares, outlined either in cyan or red. The Nanite cost is halved with Tinker O/S Upgrade. Click Start (or Reset, if you’re already modifying) to pay the cost in Nanites and Start (or Restart) the Modify process. On the far right of the Modify display is the cost in Nanites and a button marked Start. The bottom of the screen describes the Initial Difficulty, any bonuses that are applicable from the Modify skill, Cybernetic Affinity statistic, Modification Software and equipment ( ExperTech™ Implant), the resulting final difficulty and the number of Safety Interlocks. The top of the modify MFD display shows the effects of successfully modifying the weapon. * Modification cost in Nanites when using the Tinker O/S Upgrade.
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